Roll the World Wiki · content last verified October 26, 2026

Updated October 26, 2026

Roll the World Finds & Rarities

Equip bonuses, protect useful rolls with locks, compare effects and sell unwanted finds carefully.

Gameplay progression

§Equip the effect you need#

The menu shows equipped slots and combined growth and stardust multipliers. This frame reads equipped 3/4. Each row has a name, bonus, odds label and LOCK, SELL, EQUIP or UNEQUIP controls.

Diamond Brick Shops shows +15.1% growth with an EQUIP button; Golden Hedge shows +5.5% growth and is already equipped. These are recorded examples. Compare actual effects instead of assuming every find in a rarity shares one bonus.

Finds menu with item effects, slots and lock sell equip actions

§Why a rare object can disappear#

The second reviewed video shows a tutorial explaining that rares are shared: the first player to roll one up keeps it. A rare object in the world is contested until collected.

If another player arrives first, find other eligible objects and keep growing. A shared spawn differs from an item already saved in Finds. A world announcement does not guarantee a personal reward.

Tutorial explaining shared rare objects

§Lock before using bulk sell#

ALL GOLDEN and ALL DIAMOND are bulk actions. The menu explicitly says locked and equipped finds are kept. Lock any item you intend to save, including when temporarily changing equipped items.

For a single unwanted item, read its SELL value. Before bulk selling, inspect protection states. Selling trades the find for displayed stardust; no undo mechanism has been verified.

§Known rarity names and unknown odds#

The developer names golden, diamond, rainbow and rarer variants, plus haunted finds for Halloween. The footage confirms item-specific bonuses and odds labels.

A 1 in 300 label belongs to the displayed find and its recorded context. The full loot table, luck stacking formula and universal odds per rarity are unverified. No complete drop-rate table is published here.